Regret, Didn’t Catch!

I thought it’d be an interesting challenge to try making a game  about the notion of regret.  This is it:

Live a short life, then receive a grade for your performance. You’re evaluated both on what you accomplished, and what you discovered but failed to do.

This one took a lot longer than expected to implement (ironic, considering the nature of the game), so I didn’t have the time to go as far in-depth as I’d have liked. Ideally, with more time, I could flesh things out just a little more: more jobs to work at, a ‘career’ mechanic where your pay scales as you work a job longer (assuming your skills are high enough), and the need to continually return to maintain old relationships and jobs.

Still, I’m pretty pleased with how it turned out with the time  I had. No regrets!