Super Fighting Cyber Knight: The Warmex Wrath
This game was developed in C++ for the Nintendo DS. I created the entire game alone, using a sample engine provided by the instructor and class tutorials as reference.
This game was created on the Nintendo DS. Circumstances for this project were quite different from other recent ones: instead of having about a year to develop this game, the fact that I had just one semester to both learn the DS APIs and actually produce the title meant that I only had about six weeks of actual production time. Additionally, since I was working on an unfamiliar platform, I decided to work alone and ensure I would learn about as many aspects as developing for the DS as I could.
The game design for Super Fighting Cyber Knight largely came from the fact that I’ve been looking for the opportunity to make a super sentai style game for a few years now (unsurprising, given that I’ve gone on record naming Mighty Morphin Power Rangers: The Movie as one of the greatest beat-em-up games). Since I knew I wouldn’t have the time or opportunity to do much focus testing of the actual game design (given that only students who have signed non-disclosure agreements are allowed in the lab with the DS devkits), I opted to use a relatively simple game design to ensure the finished product would be fun.
The gameplay itself is cross between a beat-em-up and top-down shooter. The player moves his avatar with the D-Pad and taps anywhere on the bottom screen to punch a blast of energy in that direction; tapping close to the player uses a powerful melee attack. Due to time constraints, I limited myself to three enemies: One that attacks the Cyber Knight by charging into him, one that floats out of reach of melee attacks and shoots at him, and the powerful General Warmex, who fills the screen with bullets until he’s defeated. The player fights wave after wave of enemies, with a small fraction of his health regenerated after each wave, until all of the evil robots are defeated.
A short clip of gameplay footage can be seen here. My apologies for the video quality.