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	<title>Doug Macdonald &#187; Prototype</title>
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	<link>http://www.dougwillsave.us</link>
	<description>Doug Macdonald makes video games. You can read about them here.</description>
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		<title>Prototype: Oscine</title>
		<link>http://www.dougwillsave.us/?p=308</link>
		<comments>http://www.dougwillsave.us/?p=308#comments</comments>
		<pubDate>Tue, 06 Apr 2010 04:03:02 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Prototype]]></category>

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		<description><![CDATA[Here&#8217;s my first foray into using audio as a form of input: a shooter game controlled by the player&#8217;s voice:

A full writeup and download of Oscine can be found here.
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			<content:encoded><![CDATA[<p>Here&#8217;s my first foray into using audio as a form of input: a shooter game controlled by the player&#8217;s voice:</p>
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<p>A full writeup and download of Oscine can be found <a href="http://www.dougwillsave.us/?page_id=300">here</a>.</p>
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		<title>Prototype: DJRPG</title>
		<link>http://www.dougwillsave.us/?p=294</link>
		<comments>http://www.dougwillsave.us/?p=294#comments</comments>
		<pubDate>Tue, 30 Mar 2010 04:54:25 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.dougwillsave.us/?p=294</guid>
		<description><![CDATA[Carefully selecting the songs for a playlist and arranging them in the perfect order is something of an art. Well, okay, not really. But that doesn&#8217;t mean it can&#8217;t be a game mechanic.
DJRPG is a prototype of an RPG battle mechanic, where the song currently playing off your playlist can sway the tide of the [...]]]></description>
			<content:encoded><![CDATA[<p>Carefully selecting the songs for a playlist and arranging them in the perfect order is something of an art. Well, okay, not really. But that doesn&#8217;t mean it can&#8217;t be a game mechanic.</p>
<p>DJRPG is a prototype of an RPG battle mechanic, where the song currently playing off your playlist can sway the tide of the battle. If you were a little too hasty while assembling the playlist, that&#8217;s okay &#8212; the party leader is a DJ with the incredible ability to hit the &#8220;next track&#8221; button.</p>
<p>If you&#8217;d like to see this prototype in action, take a look at its page <a href="http://www.dougwillsave.us/?page_id=290">here</a>.</p>
<p>Everyone&#8217;s a critic, and most people are DJs.</p>
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		<title>Prototype: Regret, Didn&#8217;t Catch!</title>
		<link>http://www.dougwillsave.us/?p=257</link>
		<comments>http://www.dougwillsave.us/?p=257#comments</comments>
		<pubDate>Mon, 01 Mar 2010 03:39:51 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.dougwillsave.us/?p=257</guid>
		<description><![CDATA[My latest prototype is a little bit more abstract and a little bit more pretentious. It&#8217;s a simple life simulator that focuses on both failures and accomplishments.
Play Regret,  Didn&#8217;t  Catch! here.
]]></description>
			<content:encoded><![CDATA[<p>My latest prototype is a little bit more abstract and a little bit more pretentious. It&#8217;s a simple life simulator that focuses on both failures and accomplishments.</p>
<p>Play <em>Regret,  Didn&#8217;t  Catch!</em> <a href="http://www.dougwillsave.us/?page_id=248">here</a>.</p>
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		<title>Prototype: Kinesis Edge</title>
		<link>http://www.dougwillsave.us/?p=246</link>
		<comments>http://www.dougwillsave.us/?p=246#comments</comments>
		<pubDate>Mon, 22 Feb 2010 10:03:35 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.dougwillsave.us/?p=246</guid>
		<description><![CDATA[You have a sword that drains kinetic energy from anything it hits. You can use this kinetic energy to fly around, slamming into things to steal more energy. You can play the prototype here.
]]></description>
			<content:encoded><![CDATA[<p>You have a sword that drains kinetic energy from anything it hits. You can use this kinetic energy to fly around, slamming into things to steal more energy. You can play the prototype <a href="http://www.dougwillsave.us/?page_id=239">here</a>.</p>
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		<title>Prototype: Dance Assassin</title>
		<link>http://www.dougwillsave.us/?p=223</link>
		<comments>http://www.dougwillsave.us/?p=223#comments</comments>
		<pubDate>Thu, 11 Feb 2010 02:23:10 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.dougwillsave.us/?p=223</guid>
		<description><![CDATA[My next prototype, a shot at making a rhythm/stealth game, is complete. Check it out here.
]]></description>
			<content:encoded><![CDATA[<p>My next prototype, a shot at making a rhythm/stealth game, is complete. Check it out <a href="http://www.dougwillsave.us/?page_id=213">here</a>.</p>
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		<title>Prototype: Re-Specced</title>
		<link>http://www.dougwillsave.us/?p=201</link>
		<comments>http://www.dougwillsave.us/?p=201#comments</comments>
		<pubDate>Mon, 01 Feb 2010 00:20:07 +0000</pubDate>
		<dc:creator>Doug</dc:creator>
				<category><![CDATA[Prototype]]></category>

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		<description><![CDATA[I just completed a Flash prototype for an eight-way shooter with a continuously respeccable character. You can try it out here.
Next week: Dance Assassin.
]]></description>
			<content:encoded><![CDATA[<p>I just completed a Flash prototype for an eight-way shooter with a continuously respeccable character. You can try it out <a href="http://www.dougwillsave.us/?page_id=183">here</a>.</p>
<p>Next week: <em>Dance Assassin</em>.</p>
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