Prototype: Oscine

April 5th, 2010 / Comments Off / by Doug

Here’s my first foray into using audio as a form of input: a shooter game controlled by the player’s voice:

A full writeup and download of Oscine can be found here.

Prototype: DJRPG

March 29th, 2010 / Comments Off / by Doug

Carefully selecting the songs for a playlist and arranging them in the perfect order is something of an art. Well, okay, not really. But that doesn’t mean it can’t be a game mechanic.

DJRPG is a prototype of an RPG battle mechanic, where the song currently playing off your playlist can sway the tide of the battle. If you were a little too hasty while assembling the playlist, that’s okay — the party leader is a DJ with the incredible ability to hit the “next track” button.

If you’d like to see this prototype in action, take a look at its page here.

Everyone’s a critic, and most people are DJs.

Rev.Eng screenshots

March 27th, 2010 / Comments Off / by Doug

Yesterday was Career Day at DigiPen, so we needed to prepare a build of our game to present to visiting members of the game industry. Crunching long into the night (or in the case of some members of the team, straight into the next morning), we got the game looking better than ever before. My teammate Mike took some screenshots of this build, which I’ve put on the game’s page. Take a look!

Rev.Eng trailer

March 10th, 2010 / Comments Off / by Doug

A trailer demonstrating our current progress on Rev.Eng is now  visible on the game’s page. Please note that the game is still in development, so this video does not demonstrate the level of polish the final game will have.

Prototype: Regret, Didn’t Catch!

February 28th, 2010 / Comments Off / by Doug

My latest prototype is a little bit more abstract and a little bit more pretentious. It’s a simple life simulator that focuses on both failures and accomplishments.

Play Regret,  Didn’t  Catch! here.

Prototype: Kinesis Edge

February 22nd, 2010 / Comments Off / by Doug

You have a sword that drains kinetic energy from anything it hits. You can use this kinetic energy to fly around, slamming into things to steal more energy. You can play the prototype here.

Prototype: Dance Assassin

February 10th, 2010 / Comments Off / by Doug

My next prototype, a shot at making a rhythm/stealth game, is complete. Check it out here.

Prototype: Re-Specced

January 31st, 2010 / Comments Off / by Doug

I just completed a Flash prototype for an eight-way shooter with a continuously respeccable character. You can try it out here.

Next week: Dance Assassin.

2.0

January 18th, 2010 / Comments Off / by Doug

The last time I revised my site, I wrote two posts over the course of a week and a half and then left it to gather dust for the next year. But things will be different this time. I’m a year older now! I have a new domain name besides the one that I thought was ever-so-clever back in middle school! Plus, I’m publicly claiming that I’m going to actually update occasionally, which will make me look really terrible if I let history repeat itself.

So, hello there! I’m Doug Macdonald. I program and design video games — currently as a student, but as of May 1st of this year I’ll be part of that terrifying place they call the ‘real world’. This site serves as a sort of portfolio of some of my recent endeavors in game development. There are great successes and spectacular failures here; you will laugh, you will cry.

I intend to keep this site up to date with updates on my senior projects — new features, significant hurdles, all that thrilling stuff. Or possibly I’m just saying this to make it look more hilarious when I never make another post after this one. We’ll see.